![]() * The missing HUD elements are mainly because this is a prototype and I'm lazy: this proved to be much harder than I thought at first, so I quickly realized I would need help from the community but why bother if no one cared? Anyway, looks like the community cares, so I'll keep working on it. * The main reason the radars are that small was that I couldn't find a place big enough to put them but they can be placed anywhere, and they can be made arbitrarily large - but they will become pixelated after a certain threshold. ![]() I can overload the up-arrow key so that people can zoom-in if needed even if they're not running VR/TrackIR. * Things feel a bit larger in VR and you can zoom it but yes, some of the elements look small. However, having said that, if the community wants to update the cockpits to change the POV or provide larger elements, that would help too. * This should be usable by *anyone* out there, whether you're running VR, TrackIR or a traditional screen: I can change the POV and viewing angle a little bit, inside ddraw.dll, and I can make that configurable, so that people don't have to modify the POV or the cockpits at all and still be able to use this. I'll try to answer all of your questions but I can't do that in one go, so let's see. And finally, if everyone shared the same cockpit opt, can both types of players connect and fly together at the same time? One VR/Headtracking guy with live hud data in their cockpit VS a guy with stock/static cockpit instruments and a traditional HUD.Īlright, where do I start? Well, I guess this means there's interest, so that's good. The real question is going to be whether or not cockpit elements can be sort of packaged and distributed among cockpit authors so shared elements represent displays for specific information, then if those elements can have stock imagery replaced with live HUD elements. It might influence the ergonomics of future cockpit designs, but there's no way we can push everyone to get VR or simple head tracking to permanently change everyone's play experience. I don't see the traditional HUD ever going away. Those of us with that tech that are familiar with more modern sims realize that 6DOF and checking cockpit instruments can be a little more laborious, but much more immersive. ![]() So, I think this is only going to be usable for VR and Track IR people.
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